Rise supports up to 4K resolutions for those with a PC strong enough to run it, which is a decent boost from Xbox One’s native 1080p. The options menu is comprehensive, with menus both inside and outside of the game. In fact, I would say it’s made things worse: the stuttering is more frequent and the loading times are now two or three times longer than what I saw pre-drivers.]
I can now confirm that installing the Game Ready Drivers that were released today (January 27) did not fix the problems I discuss below. [ Update: Due to playing a pre-release build, I did not have access to Nvidia’s Game Ready Drivers while writing this. Game played at the “Very high” preset, with anti-aliasing and ambient occlusion slightly lowered.
Rig: Intel i7-4790k 4GHz 4-core processor, 16GB of RAM (2x Corsair Vengeance 8GB DDR3), GTX 980. Back when it originally launched, Steven quite liked it for its few new features, but found it to be simply more of the same stuff we’ve seen before.īut how does the new PC port hold up? While it’s by no means the worst port to have ever happened, there are a few inexcusable problems that might be deal-breakers for some until they’re hopefully fixed.
As the follow-up to the popular 2013 reboot, it certainly had a lot to live up to. After being an Xbox One exclusive for all of five minutes, Rise of the Tomb Raider is finally making its way to PC.